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Cards similar to Case of the Locked Hothouse (18)

Case of the Trampled Garden

Case of the Trampled Garden

Enchantment — Case

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

6.3 /10
$0.08
Case of the Ransacked Lab

Case of the Ransacked Lab

Enchantment — Case

Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.

8.9 /10
$0.78
Case of the Burning Masks

Case of the Burning Masks

Enchantment — Case

When this Case enters, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

1.9 /10
$0.03
Case of the Shifting Visage

Case of the Shifting Visage

Enchantment — Case

At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

7 /10
$0.14
Case of the Crimson Pulse

Case of the Crimson Pulse

Enchantment — Case

When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

5.3 /10
$0.28
Case of the Shattered Pact

Case of the Shattered Pact

Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

5.8 /10
$0.09
Case of the Pilfered Proof

Case of the Pilfered Proof

Enchantment — Case

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.9 /10
$0.02
Case of the Uneaten Feast

Case of the Uneaten Feast

Enchantment — Case

Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

7.2 /10
$0.69
Case of the Gateway Express

Case of the Gateway Express

Enchantment — Case

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.

4.3 /10
$0.20
Case of the Filched Falcon

Case of the Filched Falcon

Enchantment — Case

When this Case enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

4.2 /10
$0.07
Case of the Gorgons Kiss

Case of the Gorgon's Kiss

Enchantment — Case

When this Case enters, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

2.8 /10
$0.05
Case of the Stashed Skeleton

Case of the Stashed Skeleton

Enchantment — Case

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

7 /10
$0.67
Twists and Turns  Mycoid Maze

Twists and Turns // Mycoid Maze

Enchantment // Land — Cave

If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform Twists and Turns.

Mycoid Maze

(Transforms from Twists and Turns.)
: Add .
, : Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

6.6 /10
$0.07
Elven Chorus

Elven Chorus

Enchantment

You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have ": Add one mana of any color."

9.6 /10
$2.50
Kolvori God of Kinship  The Ringhart Crest

Kolvori, God of Kinship // The Ringhart Crest

Legendary Creature — God // Legendary Artifact (2/4)

As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The Ringhart Crest

As The Ringhart Crest enters, choose a creature type.
: Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

8 /10
$0.30
Oracle of Mul Daya

Oracle of Mul Daya

Creature — Elf Shaman (2/2)

You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.

9.8 /10
$7.21
Wrenn and Realmbreaker

Wrenn and Realmbreaker

Legendary Planeswalker — Wrenn

Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
-2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
-7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

9.3 /10
$5.14
Invasion of Zendikar  Awakened Skyclave

Invasion of Zendikar // Awakened Skyclave

Battle — Siege // Creature — Elemental (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Zendikar enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Awakened Skyclave

Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
: Add one mana of any color.

9.2 /10
$0.37

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