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Cards similar to Arsenal Thresher (18)

Vault 21 House Gambit

Vault 21: House Gambit

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

5.4 /10
$0.10
Sacellum Godspeaker

Sacellum Godspeaker

Creature — Elf Druid (2/2)

: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.

2.4 /10
$0.22
Rosheen Roaring Prophet

Rosheen, Roaring Prophet

Legendary Creature — Giant Shaman (4/4)

When Rosheen, Roaring Prophet enters, mill six cards. You may put a card with in its mana cost from among them into your hand.
: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .

4.9 /10
$0.06
Scaleguard Sentinels

Scaleguard Sentinels

Creature — Human Soldier (2/3)

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Scaleguard Sentinels enters with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.

1.2 /10
$0.06
Sheriff of Safe Passage

Sheriff of Safe Passage

Creature — Human Knight (0/0)

Sheriff of Safe Passage enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.1 /10
$0.04
Dragons Disciple

Dragon's Disciple

Creature — Human Monk (1/3)

As Dragon's Disciple enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters with a +1/+1 counter on it.
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

4.4 /10
$0.04
Invasion of Tarkir  Defiant Thundermaw

Invasion of Tarkir // Defiant Thundermaw

Battle — Siege // Creature — Dragon (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

Defiant Thundermaw

Flying, trample
Whenever a Dragon you control attacks, it deals 2 damage to any target.

7.8 /10
$2.68
Joraga Warcaller

Joraga Warcaller

Creature — Elf Warrior (1/1)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Joraga Warcaller enters with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

8.8 /10
$4.91
Apex Hawks

Apex Hawks

Creature — Bird (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
Apex Hawks enters with a +1/+1 counter on it for each time it was kicked.

1.8 /10
$0.07
Enclave Elite

Enclave Elite

Creature — Merfolk Soldier (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.

2.9 /10
$0.11
Flametongue Yearling

Flametongue Yearling

Creature — Kavu (2/1)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked.
When Flametongue Yearling enters, it deals damage equal to its power to target creature.

4.8 /10
$0.03
Gnarlid Pack

Gnarlid Pack

Creature — Beast (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Gnarlid Pack enters with a +1/+1 counter on it for each time it was kicked.

3.1 /10
$0.07
Karumonix the Rat King

Karumonix, the Rat King

Legendary Creature — Phyrexian Rat (3/3)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

8.9 /10
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Myriad Construct

Myriad Construct

Artifact Creature — Construct (4/4)

Kicker
If Myriad Construct was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

7.1 /10
$0.12
Quag Vampires

Quag Vampires

Creature — Vampire Rogue (1/1)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Quag Vampires enters with a +1/+1 counter on it for each time it was kicked.

4.4 /10
$0.19
Skitter of Lizards

Skitter of Lizards

Creature — Lizard (1/1)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Haste
Skitter of Lizards enters with a +1/+1 counter on it for each time it was kicked.

4.5 /10
$0.08
Thief of Blood

Thief of Blood

Creature — Vampire (1/1)

Flying
As Thief of Blood enters, remove all counters from all permanents. Thief of Blood enters with a +1/+1 counter on it for each counter removed this way.

6.5 /10
$3.03
Brine Seer

Brine Seer

Creature — Human Wizard (1/1)

, : Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.

1.9 /10
$0.28

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