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Cards similar to Archetype of Endurance (18)

Arcane Lighthouse

Arcane Lighthouse

Land

: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

9.6 /10
$5.04
Asceticism

Asceticism

Enchantment

Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

9.6 /10
$5.48
Bedrock Tortoise

Bedrock Tortoise

Creature — Turtle (0/6)

During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

7.6 /10
$0.19
Cryptothrall

Cryptothrall

Artifact Creature — Construct (3/3)

Protector — Other artifact creatures you control have hexproof.

9.1 /10
$7.21
Lost in the Maze

Lost in the Maze

Enchantment

Flash
When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.

7 /10
$0.17
Oak Street Innkeeper

Oak Street Innkeeper

Creature — Elf (1/2)

During turns other than yours, tapped creatures you control have hexproof.

5 /10
$0.18
Saryth the Vipers Fang

Saryth, the Viper's Fang

Legendary Creature — Human Warlock (3/4)

Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
, : Untap another target creature or land you control.

9.7 /10
$0.43
Shalai Voice of Plenty

Shalai, Voice of Plenty

Legendary Creature — Angel (3/4)

Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.

9.7 /10
~$12
The Wandering Rescuer

The Wandering Rescuer

Legendary Creature — Human Samurai Noble (3/4)

Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.

5.8 /10
$2.16
Glaring Spotlight

Glaring Spotlight

Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

8 /10
$1.61
Bonds of Mortality

Bonds of Mortality

Enchantment

When Bonds of Mortality enters, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.

7 /10
$0.15
Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

6.5 /10
$0.11
Crystal Barricade

Crystal Barricade

Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.

3.8 /10
$2.70
Drogskol Captain

Drogskol Captain

Creature — Spirit Soldier (2/2)

Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

8.1 /10
$0.15
Family Reunion

Family Reunion

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

6 /10
$0.03
Join Shields

Join Shields

Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

5.5 /10
$0.08
Lord of the Unreal

Lord of the Unreal

Creature — Human Wizard (2/2)

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

7.4 /10
$4.46
Archetype of Aggression

Archetype of Aggression

Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.

9 /10
$0.79

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