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Cards similar to Ancient Gold Dragon (18)

Ancient Brass Dragon

Ancient Brass Dragon

Creature — Elder Dragon (7/6)

Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

9.5 /10
~$23
Ancient Bronze Dragon

Ancient Bronze Dragon

Creature — Elder Dragon (7/7)

Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

9.2 /10
$9.54
Valiant Endeavor

Valiant Endeavor

Sorcery

Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

6.7 /10
$0.64
Ancient Copper Dragon

Ancient Copper Dragon

Creature — Elder Dragon (6/5)

Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

9.8 /10
~$67
Ancient Silver Dragon

Ancient Silver Dragon

Creature — Elder Dragon (8/8)

Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

9.6 /10
~$24
Reckless Endeavor

Reckless Endeavor

Sorcery

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

9 /10
$7.12
Emerias Call  Emeria Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Sorcery // Land

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Emeria, Shattered Skyclave

As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped.
: Add .

9.2 /10
$2.16
Jumbo Imp

Jumbo Imp

Creature — Imp (0/0)

Flying
As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

10 /10
$0.35
Arcane Endeavor

Arcane Endeavor

Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

7.1 /10
$0.40
Grave Endeavor

Grave Endeavor

Instant

Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.

7.5 /10
$1.02
Vexing Puzzlebox

Vexing Puzzlebox

Artifact

Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

8.9 /10
$5.00
Wild Endeavor

Wild Endeavor

Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

5.9 /10
$0.28
Ojer Taq Deepest Foundation  Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

Legendary Creature — God // Land (6/6)

Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of Civilization

(Transforms from Ojer Taq, Deepest Foundation.)
: Add .
, : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

9.6 /10
~$27
Faerie Conclave

Faerie Conclave

Land

Faerie Conclave enters tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

8.8 /10
$1.03
Thousand Moons Smithy  Barracks of the Thousand

Thousand Moons Smithy // Barracks of the Thousand

Legendary Artifact // Legendary Artifact Land

When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

Barracks of the Thousand

(Transforms from Thousand Moons Smithy.)
: Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

9.2 /10
$1.02
Vedalken SquirrelWhacker

Vedalken Squirrel-Whacker

Creature — Vedalken Guest (0/0)

As Vedalken Squirrel-Whacker enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

5.5 /10
$0.14
Recruitment Drive

Recruitment Drive

Sorcery

Roll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.

6.8 /10
$0.05
The Big Idea

The Big Idea

Legendary Creature — Brainiac Villain (4/4)

, : Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

10 /10
$0.19

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