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Cards similar to Ancestral Vengeance (18)

Wither and Bloom

Wither and Bloom

Instant

Target creature gets -3/-3 until end of turn.
, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

4.5 /10
$0.03
New Horizons

New Horizons

Enchantment — Aura

Enchant land
When New Horizons enters, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."

8.1 /10
$0.04
Feat of Resistance

Feat of Resistance

Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

6.8 /10
$0.05
Fight Rigging

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

8.9 /10
$0.71
Hivespine Wolverine

Hivespine Wolverine

Creature — Elemental Wolverine (5/4)

When Hivespine Wolverine enters, choose one —
• Put a +1/+1 counter on target creature you control.
• Hivespine Wolverine fights target creature token.
• Destroy target artifact or enchantment.

4.4 /10
$0.04
Invasion of Muraganda  Primordial Plasm

Invasion of Muraganda // Primordial Plasm

Battle — Siege // Creature — Ooze (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

4.9 /10
$0.02
Archdruids Charm

Archdruid's Charm

Instant

Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.

9.6 /10
$5.15
Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

8 /10
$0.22
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

3.4 /10
$0.05
Builders Talent

Builder's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

5.1 /10
$0.06
Collectors Cage

Collector's Cage

Artifact

Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

5.4 /10
$1.78
Contortionist Troupe

Contortionist Troupe

Creature — Human (0/0)

Contortionist Troupe enters with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

5.2 /10
$0.08
Ents Fury

Ent's Fury

Sorcery

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

6.6 /10
$0.04
Favored Enemy

Favored Enemy

Enchantment

As Favored Enemy enters, note the most prevalent creature type in an opponent's library.
When Favored Enemy enters, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.

10 /10
--
Haazda Vigilante

Haazda Vigilante

Creature — Giant Soldier (4/4)

Whenever Haazda Vigilante enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

1.4 /10
$0.02
Hadanas Climb  Winged Temple of Orazca

Hadana's Climb // Winged Temple of Orazca

Legendary Enchantment // Legendary Land

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Winged Temple of Orazca

(Transforms from Hadana's Climb.)
: Add one mana of any color.
, : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

8.6 /10
$2.65
Idyllic Grange

Idyllic Grange

Land — Plains

(: Add .)
Idyllic Grange enters tapped unless you control three or more other Plains.
When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.

8.7 /10
$0.15
Invasion of Moag  Bloomwielder Dryads

Invasion of Moag // Bloomwielder Dryads

Battle — Siege // Creature — Dryad (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Moag enters, put a +1/+1 counter on each creature you control.

Bloomwielder Dryads

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, put a +1/+1 counter on target creature you control.

5.9 /10
$0.02

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