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Cards similar to A Real Handful (18)

Gimlis Axe

Gimli's Axe

Artifact — Equipment

Equipped creature gets +3/+0.
As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.6 /10
$0.03
Harvest Hand  Scrounged Scythe

Harvest Hand // Scrounged Scythe

Artifact Creature — Scarecrow // Artifact — Equipment (2/2)

When Harvest Hand dies, return it to the battlefield transformed under your control.

Scrounged Scythe

Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip

4.3 /10
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Tuinvale Guide

Tuinvale Guide

Creature — Faerie Scout (2/3)

Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

1.4 /10
$0.02
Veteran Survivor

Veteran Survivor

Creature — Human Survivor (2/1)

Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

2.9 /10
$0.07
Balan Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight (3/3)

First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.

8.3 /10
$0.51
Brass Knuckles

Brass Knuckles

Artifact — Equipment

When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.4 /10
$0.07
Gift of Wrath

Gift of Wrath

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.

4.8 /10
$0.03
Gimli Mournful Avenger

Gimli, Mournful Avenger

Legendary Creature — Dwarf Warrior (3/2)

Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

5.9 /10
$0.13
Grand Ball Guest

Grand Ball Guest

Creature — Human Peasant (2/2)

Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.

1.8 /10
$0.03
Homarid

Homarid

Creature — Homarid (2/2)

Homarid enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

0.8 /10
$0.17
Rampaging Cyclops

Rampaging Cyclops

Creature — Cyclops (4/4)

Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.

0.2 /10
$0.02
Sinuous Vermin

Sinuous Vermin

Creature — Rat Horror (2/2)

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

5.2 /10
$0.17
Vadmir New Blood

Vadmir, New Blood

Legendary Creature — Vampire Rogue (2/2)

Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

6.4 /10
$0.19
Armory Mice

Armory Mice

Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

4 /10
$0.01
Armory Veteran

Armory Veteran

Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

3.1 /10
$0.02
Butchers Cleaver

Butcher's Cleaver

Artifact — Equipment

Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip

4.6 /10
$0.07
Deputized Protester

Deputized Protester

Creature — Human Warrior (2/1)

Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

1.4 /10
$0.09
Frantic Scapegoat

Frantic Scapegoat

Creature — Goat (1/1)

Haste
When Frantic Scapegoat enters, suspect it. (It has menace and can't block.)
Whenever one or more other creatures you control enter, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.

4.2 /10
$0.06

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