Creature — Human Rogue (2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
Creature — Human Cleric (1/1)
, , Sacrifice a Goblin: Destroy target land.
Creature — Elf Cleric (1/1)
When Elderfang Disciple enters the battlefield, each opponent discards a card.
Creature — Human (1/1)
: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.
: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Creature — Zombie (3/3)
Last strike (This creature deals combat damage after creatures without last strike.)
Creature — Faerie Warlock (1/1)
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
Creature — Elemental (0/0)
Festercreep enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
Creature — Imp (1/2)
Flying
: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Phyrexian Horror (5/4)
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Djinn (2/2)
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Creature — Zombie (0/1)
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
Creature — Horror (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
Creature — Goblin Rogue (1/1)
Haste
Goblin spells and Rogue spells you cast cost less to cast.
Creature — Vampire Warrior (2/2)
Kicker (You may pay an additional as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
Creature — Spirit (2/1)
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
Creature — Goblin Mercenary (2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
Legendary Creature — Halfling Horror (3/1)
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
Creature — Zombie Warrior (3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Graf Reaver exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, Graf Reaver deals 1 damage to you.
Creature — Skeleton Warrior (1/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate Grim Roustabout.
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