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Cards similar to Mass Manipulation (400)

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Squees Revenge

Squee's Revenge

Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

7.1 /10
$0.57
Stitch in Time

Stitch in Time

Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

8.1 /10
$2.95
Take for a Ride

Take for a Ride

Sorcery

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4 /10
$0.02
Tentative Connection

Tentative Connection

Sorcery

This spell costs less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

5.3 /10
$0.03
The Nipton Lottery

The Nipton Lottery

Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

5 /10
$0.11
Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

5.7 /10
$0.30
Traitorous Blood

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

6.8 /10
$0.14
Traitorous Greed

Traitorous Greed

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)

7.5 /10
$0.05
Traitorous Instinct

Traitorous Instinct

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

4.3 /10
$0.03
Traumatic Prank

Traumatic Prank

Sorcery

Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."

10 /10
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Truth or Consequences

Truth or Consequences

Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

5.4 /10
$0.15
Twisted Fealty

Twisted Fealty

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

7 /10
$0.16
Unexpected Results

Unexpected Results

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

7.6 /10
$0.31
Unwilling Recruit

Unwilling Recruit

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

3.3 /10
$0.28
Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

9.4 /10
$0.29
Urzas Guilt

Urza's Guilt

Sorcery

Each player draws two cards, then discards three cards, then loses 4 life.

3.2 /10
$0.44
Wargate

Wargate

Sorcery

Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.

8.5 /10
$3.00
Aether Tide

Aether Tide

Sorcery

As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.

1 /10
$0.14
Appeal  Authority

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

3.4 /10
$0.07
Dregs of Sorrow

Dregs of Sorrow

Sorcery

Destroy X target nonblack creatures. Draw X cards.

5.3 /10
$0.41
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