Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Instant
You may exile two black cards from your hand rather than pay this spell's mana cost.
Soul Spike deals 4 damage to any target and you gain 4 life.
Creature — Eldrazi (7/11)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Creature — Spirit Wizard (3/2)
Flying
When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
Creature — Angel Warrior (3/2)
You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
Creature — Scorpion Dragon (7/7)
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Dwarf Peasant (3/3)
When Stoic Farmer enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Artifact — Equipment
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to any target.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Creature — Human Soldier (2/1)
First strike
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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