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Cards similar to Rise of the Eldrazi (400)

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Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

9.4 /10
~$35
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

8.5 /10
$6.88
Lighthouse Chronologist

Lighthouse Chronologist

Creature — Human Wizard (1/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.

6.3 /10
~$12
Long Goodbye

Long Goodbye

Instant

This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.

6.2 /10
$0.95
Magistrates Scepter

Magistrate's Scepter

Artifact

, : Put a charge counter on Magistrate's Scepter.
, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

7.8 /10
$0.90
Magosi the Waterveil

Magosi, the Waterveil

Land

Magosi, the Waterveil enters tapped.
: Add .
, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.
, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

5.6 /10
$0.50
Nexus of Fate

Nexus of Fate

Instant

Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

9.3 /10
--
Raze to the Ground

Raze to the Ground

Sorcery

This spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.

3.8 /10
$0.03
Savor the Moment

Savor the Moment

Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

6.7 /10
$3.57
Second Chance

Second Chance

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

3.8 /10
$5.43
Stitch in Time

Stitch in Time

Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

8.2 /10
$2.22
Temporal Manipulation

Temporal Manipulation

Sorcery

Take an extra turn after this one.

8.9 /10
~$34
Time Sieve

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

9.2 /10
$7.99
Time Vault

Time Vault

Artifact

Time Vault enters tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
: Take an extra turn after this one.

10 /10
--
Time Walk

Time Walk

Sorcery

Take an extra turn after this one.

10 /10
--
Warriors Oath

Warrior's Oath

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

7.9 /10
~$162
Wormfang Manta

Wormfang Manta

Creature — Nightmare Fish Beast (6/1)

Flying
When Wormfang Manta enters, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

2.9 /10
$0.51
Wreak Havoc

Wreak Havoc

Sorcery

This spell can't be countered.
Destroy target artifact or land.

2.6 /10
$0.25
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