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Cards similar to Palace Jailer (400)

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Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.02
Angel of Mercy

Angel of Mercy

Creature — Angel (3/3)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

3.6 /10
$0.12
Angelic SellSword

Angelic Sell-Sword

Creature — Angel Mercenary (4/4)

Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

5.5 /10
$0.13
Apothecary Geist

Apothecary Geist

Creature — Spirit (2/3)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

1.8 /10
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Arashin Foremost

Arashin Foremost

Creature — Human Warrior (2/2)

Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

5 /10
$0.28
Attended Knight

Attended Knight

Creature — Human Knight (2/2)

First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

4.5 /10
$0.05
Avacynian Missionaries  Lunarch Inquisitors

Avacynian Missionaries // Lunarch Inquisitors

Creature — Human Cleric // Creature — Human Cleric (3/3)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

Lunarch Inquisitors

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

1.7 /10
$0.04
Aven of Enduring Hope

Aven of Enduring Hope

Creature — Bird Cleric (3/3)

Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.

1.4 /10
$0.02
Azorius Herald

Azorius Herald

Creature — Spirit (2/1)

Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

2.5 /10
$0.24
Basilica Shepherd

Basilica Shepherd

Creature — Phyrexian Angel (3/3)

Flying
When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

7.2 /10
$0.04
Battalion Foot Soldier

Battalion Foot Soldier

Creature — Human Soldier (2/2)

When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

0.1 /10
$0.04
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.3 /10
$0.03
Case File Auditor

Case File Auditor

Creature — Human Detective (1/4)

When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.

1.4 /10
$0.02
Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct (4/5)

Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

8.6 /10
--
Champions of Minas Tirith

Champions of Minas Tirith

Creature — Human Soldier (4/6)

When Champions of Minas Tirith enters the battlefield, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.

8.1 /10
$0.27
Clarion Cathars

Clarion Cathars

Creature — Human Knight (3/3)

When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.

3.8 /10
$0.02
Cloister Gargoyle

Cloister Gargoyle

Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

6.4 /10
$0.04
Cloudchaser Eagle

Cloudchaser Eagle

Creature — Bird (2/2)

Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

2.5 /10
$0.11
Courageous Outrider

Courageous Outrider

Creature — Human Scout (3/4)

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2.7 /10
$0.03
Courier Griffin

Courier Griffin

Creature — Griffin (2/3)

Flying
When Courier Griffin enters the battlefield, you gain 2 life.

3.4 /10
$0.03
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