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Cards similar to Druid Class (400)

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Lampad of Deaths Vigil

Lampad of Death's Vigil

Enchantment Creature — Nymph (1/3)

, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.

6.8 /10
$0.05
Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.

9.1 /10
$0.37
Natures Will

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

8.6 /10
$4.18
Neverwinter Hydra

Neverwinter Hydra

Creature — Hydra (0/0)

As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.6 /10
$3.13
Nissas Zendikon

Nissa's Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.

4.3 /10
$0.03
Nissa Steward of Elements

Nissa, Steward of Elements

Legendary Planeswalker — Nissa

+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
?6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

8.4 /10
$1.07
Nyxborn Hydra

Nyxborn Hydra

Enchantment Creature — Hydra (0/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
Nyxborn Hydra enters the battlefield with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.

5.1 /10
$0.17
Oakheart Dryads

Oakheart Dryads

Enchantment Creature — Nymph Dryad (2/3)

Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

3.1 /10
$0.05
Primal Order

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

5.6 /10
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Profts Eidetic Memory

Proft's Eidetic Memory

Legendary Enchantment

When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

8 /10
$2.57
Rogue Class

Rogue Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

8.8 /10
$2.58
Secret Plans

Secret Plans

Enchantment

Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.

6.9 /10
$0.07
Song of Creation

Song of Creation

Enchantment

You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

6.9 /10
$0.23
Tales of Master Seshiro  Seshiros Living Legacy

Tales of Master Seshiro // Seshiro's Living Legacy

Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Seshiro's Living Legacy

Vigilance, haste

6 /10
$0.02
Tranquil Grove

Tranquil Grove

Enchantment

: Destroy all other enchantments.

3.4 /10
$1.20
Tribute to Horobi  Echo of Deaths Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Echo of Death's Wail

Flying, haste
When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.
Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

7.7 /10
$0.15
Tricksters Elk

Trickster's Elk

Enchantment Creature — Elk (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

4.5 /10
$0.09
Viridian Harvest

Viridian Harvest

Enchantment — Aura

Enchant artifact
When enchanted artifact is put into a graveyard, you gain 6 life.

1 /10
$0.07
Waking the Trolls

Waking the Trolls

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

6.4 /10
$0.10
Warmth

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

1.2 /10
$0.33
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