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Cards similar to Heal (400)

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Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

10 /10
~$22
Final Showdown

Final Showdown

Instant

Spree (Choose one or more additional costs.)
+ — All creatures lose all abilities until end of turn.
+ — Choose a creature you control. It gains indestructible until end of turn.
+ — Destroy all creatures.

8 /10
$8.40
Honorable Passage

Honorable Passage

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

2.4 /10
$0.20
Rally the Troops

Rally the Troops

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.

1.5 /10
~$12
Recruit the Worthy

Recruit the Worthy

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.

5.3 /10
$0.03
Remove Enchantments

Remove Enchantments

Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

2.6 /10
$2.06
Secure the Wastes

Secure the Wastes

Instant

Create X 1/1 white Warrior creature tokens.

9.4 /10
$0.29
Shining Shoal

Shining Shoal

Instant — Arcane

You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.

2.9 /10
$3.65
Spiritual Visit

Spiritual Visit

Instant — Arcane

Create a 1/1 colorless Spirit creature token.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3.9 /10
$0.17
Winters Chill

Winter's Chill

Instant

Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.

4.7 /10
$3.37
Worthy Cause

Worthy Cause

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.

3.9 /10
$0.30
Needle Drop

Needle Drop

Instant

Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.

8.2 /10
$2.02
Sapphire Charm

Sapphire Charm

Instant

Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

5.2 /10
$0.16
Spikefield Hazard  Spikefield Cave

Spikefield Hazard // Spikefield Cave

Instant // Land

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

Spikefield Cave

Spikefield Cave enters the battlefield tapped.
: Add .

9.1 /10
$0.42
Energy Arc

Energy Arc

Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

5.2 /10
$0.52
Fend Off

Fend Off

Instant

Prevent all combat damage that would be dealt by target creature this turn.
Cycling (, Discard this card: Draw a card.)

1.5 /10
$0.09
Intervention Pact

Intervention Pact

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

5.2 /10
$7.18
Make Your Mark

Make Your Mark

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

4.8 /10
$0.05
Restrain

Restrain

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.

1.6 /10
$0.07
Wild Slash

Wild Slash

Instant

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.

4.6 /10
$0.17
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