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Cards similar to Mystic Meditation (400)

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Squees Revenge

Squee's Revenge

Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

7.1 /10
$0.56
Thirst for Discovery

Thirst for Discovery

Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

9.1 /10
$0.12
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

9.4 /10
$0.05
Thirst for Meaning

Thirst for Meaning

Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

7.7 /10
$0.05
Truth or Consequences

Truth or Consequences

Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

5.4 /10
$0.13
Unmoored Ego

Unmoored Ego

Sorcery

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

1.7 /10
$0.26
Barrins Spite

Barrin's Spite

Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

1.7 /10
$0.21
Begin the Invasion

Begin the Invasion

Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

4 /10
$0.22
Blood Divination

Blood Divination

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.

5.7 /10
$0.09
Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.7 /10
$0.71
Call of the Nightwing

Call of the Nightwing

Sorcery

Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

5.1 /10
$0.09
Collected Conjuring

Collected Conjuring

Sorcery

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

4.2 /10
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Croaking Counterpart

Croaking Counterpart

Sorcery

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$0.30
Demonic Collusion

Demonic Collusion

Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.

5.5 /10
$2.66
Enter the GodEternals

Enter the God-Eternals

Sorcery

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.9 /10
$0.23
Gandalfs Sanction

Gandalf's Sanction

Sorcery

Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.

6.9 /10
$0.04
Golden Ratio

Golden Ratio

Sorcery

Draw a card for each different power among creatures you control.

6.6 /10
$0.06
Hostile Takeover

Hostile Takeover

Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

4.2 /10
$0.04
Ideas Unbound

Ideas Unbound

Sorcery — Arcane

Draw three cards. Discard three cards at the beginning of the next end step.

7.6 /10
$0.89
Invade the City

Invade the City

Sorcery

Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.1 /10
$0.08
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