← Edit search Random card

Cards similar to Ulvenwald Mysteries (36)

Killer Service

Killer Service

Enchantment

When Killer Service enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.

8.4 /10
$1.21
Thorough Investigation

Thorough Investigation

Enchantment

Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

8.5 /10
$2.78
Garruks Uprising

Garruk's Uprising

Enchantment

When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.

10 /10
$0.83
Crack Open

Crack Open

Sorcery

Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7.9 /10
$0.02
Fecundity

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

8.6 /10
$0.89
Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target player mills three cards.

5.5 /10
$0.09
Huatli Poet of Unity  Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)

When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

Roar of the Fifth People

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.

7.5 /10
$0.95
Undercellar Myconid

Undercellar Myconid

Creature — Fungus (1/2)

Whenever Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token.
: Add one mana of any color.

8.3 /10
$0.07
Jewel Thief

Jewel Thief

Creature — Cat Rogue (3/3)

Vigilance, trample
When Jewel Thief enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7 /10
$0.06
Enduring Vitality

Enduring Vitality

Enchantment Creature — Elk Glimmer (3/3)

Vigilance
Creatures you control have ": Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

8.9 /10
--
Laid to Rest

Laid to Rest

Enchantment

Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

7.2 /10
$0.12
Symbiotic Deployment

Symbiotic Deployment

Enchantment

Skip your draw step.
, Tap two untapped creatures you control: Draw a card.

3.2 /10
$0.43
Words of Wilding

Words of Wilding

Enchantment

: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

6 /10
$3.18
Holistic Wisdom

Holistic Wisdom

Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)

3.8 /10
$2.50
Viridian Revel

Viridian Revel

Enchantment

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

8.9 /10
$2.64
Glorious Sunrise

Glorious Sunrise

Enchantment

At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains ": Add " until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.

9 /10
$1.68
Spelunking

Spelunking

Enchantment

When Spelunking enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.

9.5 /10
$1.71
Done for the Day

Done for the Day

Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

3.4 /10
$0.03

© 2024 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.