Artifact
, : Put a charge counter on Blue Mana Battery.
, Remove any number of charge counters from Blue Mana Battery: Add , then add an additional for each charge counter removed this way.
Artifact
, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add , then add an additional for each charge counter removed this way.
Artifact
, : Put a charge counter on Red Mana Battery.
, Remove any number of charge counters from Red Mana Battery: Add , then add an additional for each charge counter removed this way.
Artifact
, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.
Enchantment
As Lich enters, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
Legendary Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
Nyx Lotus enters tapped.
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Creature — Badger Druid // Instant — Adventure (3/4)
Each Fungus and Saproling you control has ": Add ."
At the beginning of your end step, create a 1/1 green Saproling creature token.
Fungus Frolic
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
Artifact
, : Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
Artifact Creature — Scarecrow (3/4)
When Crossroads Candleguide enters, exile up to one target card from a graveyard.
: Add one mana of any color.
Enchantment
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Construct (1/1)
Converge — Crystalline Crawler enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.
: Put a +1/+1 counter on Crystalline Crawler.
Creature — Human Cleric (3/2)
If it's neither day nor night, it becomes day as Celestus Sanctifier enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Legendary Creature — Human Wizard (1/2)
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters.
Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Legendary Artifact
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add .
Legendary Artifact
: Add one mana of any color among legendary creatures and planeswalkers you control.
Artifact
You may have Machine God's Effigy enter as a copy of any creature on the battlefield, except it's an artifact and it has ": Add ." (It's not a creature.)
: Add .
Creature — Human Knight (3/3)
Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
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