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Cards similar to Shelldock Isle (36)

Seachrome Coast

Seachrome Coast

Land

Seachrome Coast enters tapped unless you control two or fewer other lands.
: Add or .

9.4 /10
$3.00
Darkslick Shores

Darkslick Shores

Land

Darkslick Shores enters tapped unless you control two or fewer other lands.
: Add or .

9.6 /10
$5.40
Blackcleave Cliffs

Blackcleave Cliffs

Land

Blackcleave Cliffs enters tapped unless you control two or fewer other lands.
: Add or .

9.5 /10
$3.56
Razorverge Thicket

Razorverge Thicket

Land

Razorverge Thicket enters tapped unless you control two or fewer other lands.
: Add or .

9.4 /10
$1.45
Copperline Gorge

Copperline Gorge

Land

Copperline Gorge enters tapped unless you control two or fewer other lands.
: Add or .

9.5 /10
$2.87
Blooming Marsh

Blooming Marsh

Land

Blooming Marsh enters tapped unless you control two or fewer other lands.
: Add or .

9.4 /10
$4.00
Botanical Sanctum

Botanical Sanctum

Land

Botanical Sanctum enters tapped unless you control two or fewer other lands.
: Add or .

9.3 /10
$2.11
Concealed Courtyard

Concealed Courtyard

Land

Concealed Courtyard enters tapped unless you control two or fewer other lands.
: Add or .

9.6 /10
$1.03
Inspiring Vantage

Inspiring Vantage

Land

Inspiring Vantage enters tapped unless you control two or fewer other lands.
: Add or .

9.3 /10
$4.68
Spirebluff Canal

Spirebluff Canal

Land

Spirebluff Canal enters tapped unless you control two or fewer other lands.
: Add or .

9.2 /10
$3.05
Junktown

Junktown

Land

: Add .
, , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

6.4 /10
$0.08
Plaza of Heroes

Plaza of Heroes

Land

: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

9.9 /10
$6.33
Tomb Fortress

Tomb Fortress

Land

Tomb Fortress enters tapped.
: Add .
, , Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

8.9 /10
$2.49
Land Cap

Land Cap

Land

Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
: Add or . Put a depletion counter on Land Cap.

1.2 /10
$1.10
The World Tree

The World Tree

Land

The World Tree enters tapped.
: Add .
As long as you control six or more lands, lands you control have ": Add one mana of any color."
, , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

9.8 /10
$4.84
Primal Beyond

Primal Beyond

Land

As Primal Beyond enters, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

5.3 /10
$1.86
Restless Reef

Restless Reef

Land

Restless Reef enters tapped.
: Add or .
: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.

8.6 /10
$1.88
Shifting Woodland

Shifting Woodland

Land

Shifting Woodland enters tapped unless you control a Forest.
: Add .
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

9.5 /10
$8.23

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