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Cards similar to Rise of the Eldrazi (400)

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Wanderwine Prophets

Wanderwine Prophets

Creature — Merfolk Wizard (4/4)

Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

7.1 /10
~$17
Alrunds Epiphany

Alrund's Epiphany

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.9 /10
$2.91
Gontis Aether Heart

Gonti's Aether Heart

Legendary Artifact

Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters).
Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.

8.5 /10
$1.04
Lost Isle Calling

Lost Isle Calling

Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling.
, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

7.3 /10
$0.27
Medomai the Ageless

Medomai the Ageless

Legendary Creature — Sphinx (4/4)

Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.

7.6 /10
$1.50
Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

8.4 /10
$0.19
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.7 /10
$0.11
Slaughter Games

Slaughter Games

Sorcery

This spell can't be countered.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

1.7 /10
$0.19
Temporal Mastery

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

9.2 /10
$7.23
Thought Distortion

Thought Distortion

Sorcery

This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

3.2 /10
$0.11
Abrupt Decay

Abrupt Decay

Instant

This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.

9.8 /10
$1.65
Chandra Awakened Inferno

Chandra, Awakened Inferno

Legendary Planeswalker — Chandra

This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
-3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
-X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

9.1 /10
~$18
Timestream Navigator

Timestream Navigator

Creature — Human Pirate Wizard (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

8.5 /10
$0.27
Void Rend

Void Rend

Instant

This spell can't be countered.
Destroy target nonland permanent.

9.7 /10
$3.94
Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

8.2 /10
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Careful Consideration

Careful Consideration

Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

5.3 /10
$0.47
Chance for Glory

Chance for Glory

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

7.7 /10
$1.07
Demonfire

Demonfire

Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

5.2 /10
$0.06
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