Creature — Wurm (6/6)
Trample
When Argothian Wurm enters, any player may sacrifice a land of their choice. If a player does, put Argothian Wurm on top of its owner's library.
Creature — Wurm (4/4)
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature — Wurm (7/7)
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
Creature — Wurm (8/8)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sorcery // Land
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Turntimber, Serpentine Wood
As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Creature — Wurm (6/6)
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Creature — Wurm (7/6)
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
Creature — Wurm Spirit (2/0)
Phantom Wurm enters with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Creature — Wurm (5/5)
Trample
When Armada Wurm enters, create a 5/5 green Wurm creature token with trample.
Sorcery
Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Wurm (6/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Wurm (7/7)
Trample
When Bookwurm enters, you gain 3 life and draw a card.
: Put Bookwurm from your graveyard into your library third from the top.
Creature — Wurm (9/9)
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
Creature — Wurm (6/6)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Creature — Wurm (5/5)
This spell can't be countered.
Trample, haste
Delirium — : Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Creature — Elf Druid // Land (3/3)
When Disciple of Freyalise enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Garden of Freyalise
As Garden of Freyalise enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Creature — Wurm (5/5)
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
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