← Edit search Random card

Cards similar to Grim Reaper's Sprint (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Warbriar Blessing

Warbriar Blessing

Enchantment — Aura

Enchant creature you control
When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

6.1 /10
$0.02
Cartouche of Ambition

Cartouche of Ambition

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Ambition enters, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

5 /10
$0.04
Cartouche of Knowledge

Cartouche of Knowledge

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Knowledge enters, draw a card.
Enchanted creature gets +1/+1 and has flying.

6.3 /10
$0.05
Cartouche of Solidarity

Cartouche of Solidarity

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

6.9 /10
$0.18
Charmed Clothier

Charmed Clothier

Creature — Faerie Advisor (3/3)

Flying
When Charmed Clothier enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

3 /10
$0.01
Cradle of Safety

Cradle of Safety

Enchantment — Aura

Flash
Enchant creature you control
When Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

4.9 /10
$0.04
Curse of the Werefox

Curse of the Werefox

Sorcery

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

5.4 /10
$0.03
Due Diligence

Due Diligence

Enchantment — Aura

Enchant creature
When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.

3.7 /10
$0.05
Fight the  Fight

Fight the _____ Fight

Enchantment — Aura

Enchant creature you control
When this Aura enters, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

2.2 /10
$0.02
Hope Against Hope

Hope Against Hope

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

4 /10
$0.08
Infectious Bloodlust

Infectious Bloodlust

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

0.8 /10
$0.03
Iroass Blessing

Iroas's Blessing

Enchantment — Aura

Enchant creature you control
When Iroas's Blessing enters, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

3.5 /10
$0.02
Kestia the Cultivator

Kestia, the Cultivator

Legendary Enchantment Creature — Nymph (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

6.4 /10
--
Mantle of the Ancients

Mantle of the Ancients

Enchantment — Aura

Enchant creature you control
When Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

9.5 /10
$0.43
Redtooth Genealogist

Redtooth Genealogist

Creature — Elf Advisor (2/3)

When Redtooth Genealogist enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

3.2 /10
$0.02
Sheltered by Ghosts

Sheltered by Ghosts

Enchantment — Aura

Enchant creature you control
When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .

6 /10
$2.12
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

7.1 /10
$0.14
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash
Enchant creature you control
When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

4.9 /10
$0.08
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

© 2024 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.