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Cards similar to Wheel of Potential (400)

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Thundering Rebuke

Thundering Rebuke

Sorcery

Thundering Rebuke deals 4 damage to target creature or planeswalker.

5.2 /10
$0.02
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

3.5 /10
$0.22
Warriors Oath

Warrior's Oath

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

7.9 /10
~$170
Whispering Madness

Whispering Madness

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

9.2 /10
$1.18
Wild Swing

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

2.6 /10
$0.17
Wrack with Madness

Wrack with Madness

Sorcery

Target creature deals damage to itself equal to its power.

1.7 /10
$0.03
Youve Been Caught Stealing

You've Been Caught Stealing

Sorcery

Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

5.7 /10
$0.05
Anarchy

Anarchy

Sorcery

Destroy all white permanents.

2.5 /10
--
Angelfire Ignition

Angelfire Ignition

Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$0.48
Bloodsoaked Insight  Sanguine Morass

Bloodsoaked Insight // Sanguine Morass

Sorcery // Land

This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.

Sanguine Morass

Sanguine Morass enters the battlefield tapped.
: Add or .

4.7 /10
$0.20
Boiling Seas

Boiling Seas

Sorcery

Destroy all Islands.

3.3 /10
$0.66
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.8 /10
$0.15
Brotherhoods End

Brotherhood's End

Sorcery

Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.

8.4 /10
$3.59
Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

6.2 /10
--
Dance of the Manse

Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

9.4 /10
$0.37
Desert Sandstorm

Desert Sandstorm

Sorcery

Desert Sandstorm deals 1 damage to each creature.

1.2 /10
$4.17
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

9.4 /10
$0.09
Evaporate

Evaporate

Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

0.3 /10
$0.11
Experimental Overload

Experimental Overload

Sorcery

Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.

6.1 /10
$0.08
Exploding Borders

Exploding Borders

Sorcery

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

3.2 /10
$0.10
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