Sorcery
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Sorcery
Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
Sorcery
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
Sorcery
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.
Sorcery
Firecannon Blast deals 3 damage to target creature.
Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Sorcery
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
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