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Cards similar to Errantry (400)

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Flaming Sword

Flaming Sword

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.

1.8 /10
$0.09
Ghitu Firebreathing

Ghitu Firebreathing

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Ghitu Firebreathing to its owner's hand.

4.3 /10
$0.15
Giant Spectacle

Giant Spectacle

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has menace.

4.4 /10
$0.03
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.

2.3 /10
$0.28
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

4.6 /10
$0.13
Infectious Rage

Infectious Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

2.8 /10
$0.09
Inferno Fist

Inferno Fist

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.

2.3 /10
$0.06
Kamahls Desire

Kamahl's Desire

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

1.2 /10
$0.11
Keldon Mantle

Keldon Mantle

Enchantment — Aura

Enchant creature
: Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.

1.1 /10
$0.12
Lightning Reflexes

Lightning Reflexes

Enchantment — Aura

You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.

2.3 /10
$0.03
Madcap Skills

Madcap Skills

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+0 and has menace.

7 /10
$0.06
Paroxysm

Paroxysm

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

0.8 /10
$0.20
Pursuit of Flight

Pursuit of Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."

1 /10
$0.07
Rune of Speed

Rune of Speed

Enchantment — Aura Rune

Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

7.2 /10
$0.11
Senseless Rage

Senseless Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.3 /10
$0.06
Swashbuckling

Swashbuckling

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

3.3 /10
$0.06
Talons of Falkenrath

Talons of Falkenrath

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has ": This creature gets +2/+0 until end of turn."

0.9 /10
$0.06
The Brute

The Brute

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.

2.6 /10
$0.38
Tilonallis Crown

Tilonalli's Crown

Enchantment — Aura

Enchant creature
When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

5.5 /10
$0.06
Connecting the Dots

Connecting the Dots

Enchantment

Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.

5.6 /10
$0.16
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