Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature — Orc Shaman // Legendary Creature — Huma (2/2)
, Discard a card: Draw a card.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Augusta, Dean of Order
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
Creature — Human Warrior (2/3)
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Enchantment Creature — Ox (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Menace (This creature can't be blocked except by two or more creatures.)
Enchanted creature gets +3/+3 and has menace.
Creature — Dinosaur (3/3)
Menace
Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
Creature — Goblin Warrior Ally (2/1)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Creature — Human Scout (2/2)
Haste
Landfall — Whenever a land enters the battlefield under your control, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Creature — Human Werewolf // Creature — Werewolf (2/3)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Storm-Charged Slasher
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Archer Rogue (2/2)
Reach, haste
Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Creature — Goblin Warrior (1/1)
Other Goblins you control get +1/+1.
Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Creature — Human Citizen (3/2)
Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Legendary Creature — Kirin Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Creature — Minotaur Warrior (2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
Artifact Creature — Insect (1/3)
Menace
When Smelted Chargebug enters the battlefield, you get (two energy counters).
Whenever Smelted Chargebug attacks, you may pay . If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
Creature — Human Shaman Werewolf // Creature — Werewolf (2/3)
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Spellrune Howler
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Dwarf Shaman (2/2)
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Creature — Human Artificer (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Menace
Creature — Elemental Shaman (1/2)
Haste
Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
Creature — Giant Warrior (4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
The Great Work
(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)
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