Expel the Interlopers
Wilds of Eldraine — Rare
Sorcery
Sets Expel the Interlopers has been printed in:
Wilds of Eldraine — Rare
Sorcery
Sets Expel the Interlopers has been printed in:
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Destroy all creatures with power greater than target creature's power.
Legendary Creature — Faerie Noble (3/4)
Flying
As Talion, the Kindly Lord enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Legendary Creature — Merfolk Performer (3/4)
As Fluros of Myra's Marvels enters, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
Creature — Human Cleric (2/2)
As Sanctum Prelate enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
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