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Cloud Djinn (Weatherlight)

Cloud Djinn

Weatherlight — Uncommon

Creature — Djinn

Sets Cloud Djinn has been printed in:

Cloud Djinn (Weatherlight)

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Cards like Cloud Djinn in Weatherlight:

Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

2.4 /10
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Djinn of Infinite Deceits

Djinn of Infinite Deceits

Creature — Djinn (2/7)

Flying
: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

6.1 /10
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Drifting Djinn

Drifting Djinn

Creature — Djinn (5/5)

Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay .
Cycling (, Discard this card: Draw a card.)

1 /10
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Zanam Djinn

Zanam Djinn

Creature — Djinn (5/6)

Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

0.1 /10
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Djinn of the Fountain

Djinn of the Fountain

Creature — Djinn (4/4)

Flying
Whenever you cast an instant or sorcery spell, choose one —
• Djinn of the Fountain gets +1/+1 until end of turn.
• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.

3 /10
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Stormcloud Djinn

Stormcloud Djinn

Creature — Djinn (3/3)

Flying
Stormcloud Djinn can block only creatures with flying.
: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

0 /10
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Djinn of Fools Fall

Djinn of Fool's Fall

Creature — Djinn (4/3)

Flying
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.4 /10
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Soulblade Djinn

Soulblade Djinn

Creature — Djinn (4/3)

Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

4.5 /10
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Djinn of the Lamp

Djinn of the Lamp

Creature — Djinn (5/6)

Flying

0.2 /10
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Djinn of Wishes

Djinn of Wishes

Creature — Djinn (4/4)

Flying
Djinn of Wishes enters with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

5 /10
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Umara Wizard  Umara Skyfalls

Umara Wizard // Umara Skyfalls

Creature — Merfolk Wizard // Land (4/3)

Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.

Umara Skyfalls

Umara Skyfalls enters tapped.
: Add .

5.3 /10
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Faerie Slumber Party

Faerie Slumber Party

Sorcery

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."

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Cloud Dragon

Cloud Dragon

Creature — Illusion Dragon (5/4)

Flying
Cloud Dragon can block only creatures with flying.

0.7 /10
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Jodahs Avenger

Jodah's Avenger

Creature — Shapeshifter (4/4)

: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)

3.6 /10
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The Enigma Jewel  Locus of Enlightenment

The Enigma Jewel // Locus of Enlightenment

Legendary Artifact // Legendary Artifact

The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Locus of Enlightenment

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.

7.6 /10
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Isperias Skywatch

Isperia's Skywatch

Creature — Vedalken Knight (3/3)

Flying
When Isperia's Skywatch enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

1.2 /10
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Ojer Taq Deepest Foundation  Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

Legendary Creature — God // Land (6/6)

Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of Civilization

(Transforms from Ojer Taq, Deepest Foundation.)
: Add .
, : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

9.6 /10
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Ojer Pakpatiq Deepest Epoch  Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Legendary Creature — God // Land (4/3)

Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.

Temple of Cyclical Time

(Transforms from Ojer Pakpatiq, Deepest Epoch.)
: Add . Remove a time counter from Temple of Cyclical Time.
, : Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

8.9 /10
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