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Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental (Unhinged)

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Unhinged — Common

Creature — Elemental

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental rulings:

There are no rulings for Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental.

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental (Unhinged)

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Weaver of Blossoms  BlossomClad Werewolf

Weaver of Blossoms // Blossom-Clad Werewolf

Creature — Human Werewolf // Creature — Werewolf (2/3)

: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Blossom-Clad Werewolf

: Add two mana of any one color.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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Welcome to     Jurassic Park

Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.

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Wolverine Pack

Wolverine Pack

Creature — Wolverine (2/4)

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

1.1 /10
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Find the Path

Find the Path

Enchantment — Aura

Enchant land
When Find the Path enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."

5.5 /10
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Wrenn and Realmbreaker

Wrenn and Realmbreaker

Legendary Planeswalker — Wrenn

Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
-2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
-7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

9.3 /10
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Kibo Uktabi Prince

Kibo, Uktabi Prince

Legendary Creature — Monkey Noble (2/2)

: Each player creates a colorless artifact token named Banana with ", Sacrifice this artifact: Add or . You gain 2 life."
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.
Whenever Kibo attacks, defending player sacrifices an artifact of their choice.

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Jugan Defends the Temple  Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Remnant of the Rising Star

Flying
Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

8.7 /10
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Ancient Cornucopia

Ancient Cornucopia

Artifact

Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
: Add one mana of any color.

6 /10
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Bridgeworks Battle  Tanglespan Bridgeworks

Bridgeworks Battle // Tanglespan Bridgeworks

Sorcery // Land

Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Tanglespan Bridgeworks

As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped.
: Add .

9.2 /10
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Kazandu Mammoth  Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Creature — Elephant // Land (3/3)

Landfall — Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.

Kazandu Valley

Kazandu Valley enters tapped.
: Add .

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Rishkar Peema Renegade

Rishkar, Peema Renegade

Legendary Creature — Elf Druid (2/2)

When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."

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Careful Cultivation

Careful Cultivation

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."
Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ."

7.1 /10
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Growing Rites of Itlimoc  Itlimoc Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment // Legendary Land

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.

9.8 /10
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Jiang Yanggu Wildcrafter

Jiang Yanggu, Wildcrafter

Legendary Planeswalker — Yanggu

Each creature you control with a +1/+1 counter on it has ": Add one mana of any color."
-1: Put a +1/+1 counter on target creature.

8.6 /10
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Khalni Ambush  Khalni Territory

Khalni Ambush // Khalni Territory

Instant // Land

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Khalni Territory

Khalni Territory enters tapped.
: Add .

9.5 /10
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Sacellum Godspeaker

Sacellum Godspeaker

Creature — Elf Druid (2/2)

: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.

2.4 /10
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Splinterfright

Splinterfright

Creature — Elemental (0/0)

Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.

8.6 /10
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Circle of Dreams Druid

Circle of Dreams Druid

Creature — Elf Druid (2/1)

: Add for each creature you control.

9.7 /10
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