Merry-Go-Round
Unfinity — Rare
Artifact — Attraction
Unfinity — Rare
Artifact — Attraction
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Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Artifact — Attraction
Visit — Creatures you control get +1/+0 until end of turn.
Artifact — Attraction
Visit — Creatures you control get +2/+0 until end of turn.
Artifact — Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact — Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact — Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact — Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.
Artifact — Attraction
Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Artifact — Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Artifact — Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact — Attraction
Visit — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Artifact — Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Artifact — Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Artifact — Attraction
Visit — Target creature must be blocked this turn if able.
Artifact — Attraction
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get .
• You may put a sticker on a nonland permanent you own.
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