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Warleader s Helix (Ultimate Masters)

Warleader's Helix

Ultimate Masters — uncommon

Instant

Sets Warleader's Helix has been printed in:

Warleader s Helix (Ultimate Masters)

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6.04/10

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Cards like Warleader's Helix in Ultimate Masters:

Fiery Temper

Fiery Temper

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Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.6 /10
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Pulse of Murasa

Pulse of Murasa

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Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

7.4 /10
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Unholy Hunger

Unholy Hunger

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Destroy target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

2.4 /10
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Reviving Vapors

Reviving Vapors

Instant

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.

1.5 /10
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Souls Fire

Soul's Fire

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Target creature you control deals damage equal to its power to any target.

9.2 /10
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Fire  Ice

Fire // Ice

Instant // Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice

Tap target permanent.
Draw a card.

6.6 /10
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Double Cleave

Double Cleave

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

5.8 /10
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Miraculous Recovery

Miraculous Recovery

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Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

5.7 /10
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Repel the Darkness

Repel the Darkness

Instant

Tap up to two target creatures.
Draw a card.

4.1 /10
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Through the Breach

Through the Breach

Instant — Arcane

You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

4.4 /10
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Dark Dabbling

Dark Dabbling

Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

6.1 /10
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Wild Hunger

Wild Hunger

Instant

Target creature gets +3/+1 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.6 /10
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Rally the Peasants

Rally the Peasants

Instant

Creatures you control get +2/+0 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.3 /10
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Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.
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7.1 /10
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Crushing Canopy

Crushing Canopy

Instant

Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.

5.7 /10
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Foil

Foil

Instant

You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.

8.7 /10
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Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.2 /10
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Frantic Search

Frantic Search

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Draw two cards, then discard two cards. Untap up to three lands.

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Nourishing Shoal

Nourishing Shoal

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You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.
You gain X life.

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Countersquall

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Counter target noncreature spell. Its controller loses 2 life.

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