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Think Twice (Ultimate Masters)
Think Twice (Ultimate Masters)

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Disrupting Shoal

Disrupting Shoal

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You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.
Counter target spell if its mana value is X.

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Just the Wind

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Return target creature to its owner's hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Rune Snag

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Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.

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Stream of Consciousness

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Target player shuffles up to four target cards from their graveyard into their library.

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Countersquall

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Counter target noncreature spell. Its controller loses 2 life.

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Turn to Mist

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Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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Visions of Beyond

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Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

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Defy Gravity

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Target creature gains flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Forbidden Alchemy

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Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Frantic Search

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Draw two cards, then discard two cards. Untap up to three lands.

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Circular Logic

Circular Logic

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Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Dawn Charm

Dawn Charm

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Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.

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Death Denied

Death Denied

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

7.2 /10
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Desperate Ritual

Desperate Ritual

Instant — Arcane

Add .
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

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Dig Through Time

Dig Through Time

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

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Double Cleave

Double Cleave

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Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Foil

Foil

Instant

You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.

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Golgari Charm

Golgari Charm

Instant

Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.

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Goryos Vengeance

Goryo's Vengeance

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Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
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Last Gasp

Last Gasp

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Target creature gets -3/-3 until end of turn.

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