Exhilarating Elocution
Strixhaven: School of Mages — Common
Sorcery
Exhilarating Elocution rulings:
There are no rulings for Exhilarating Elocution.
Strixhaven: School of Mages — Common
Sorcery
Exhilarating Elocution rulings:
There are no rulings for Exhilarating Elocution.
TCGPlayer low price:
Buy now! ▶Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Instant
Choose one —
• Put two +1/+1 counters on target creature you control.
• Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
Enchantment
As Battle of Hoover Dam enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Enchantment
As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Artifact Creature — Ape (2/1)
When Simian Simulacrum enters, put two +1/+1 counters on target creature you control.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
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