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Reverse Damage (Seventh Edition)

Reverse Damage

Seventh Edition — Rare

Instant

Reverse Damage legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Legal
PreDH: Legal

Reverse Damage (Seventh Edition)

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Comeuppance

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Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

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Shadowbane

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The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

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Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

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The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Eye for an Eye

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Sunfire Balm

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Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

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Invulnerability

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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.

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Deflecting Palm

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The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

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Prismatic Strands

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Prevent all damage that sources of the color of your choice would deal this turn.
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Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
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If a source would deal damage to you or a creature you control, prevent 2 of that damage.

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Sacred Boon

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Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

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The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

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Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

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