Advanced card search Random card
Cast Through Time (Rise of the Eldrazi)

Cast Through Time

Rise of the Eldrazi — Mythic

Enchantment

Cast Through Time rulings:

2010-06-15: If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.

2010-06-15: If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).

2010-06-15: If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.

2010-06-15: Rebound will have no effect on copies of spells because you don’t cast them from your hand.

2010-06-15: If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.

2010-06-15: At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).

2010-06-15: If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).

2010-06-15: If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

2010-06-15: Multiple instances of rebound on the same spell are redundant.

2010-06-15: The rebound effect is not optional. Each instant and sorcery spell you cast from your hand is exiled instead of being put into your graveyard as it resolves, whether you want it to be or not. Casting the spell during your next upkeep is optional, however.

2010-06-15: If a spell moves itself into another zone as part of its resolution (as Arc Blade, All Suns’ Dawn, and Beacon of Unrest do), rebound won’t get a chance to apply.

2010-06-15: If a spell you cast from your hand has both rebound and buyback (and the buyback cost was paid), you choose which effect to apply as it resolves.

2010-06-15: You’ll be able to cast a spell with flashback three times this way. First you can cast it from your hand. It will be exiled due to rebound as it resolves. Then you can cast it from exile due to rebound’s delayed triggered ability. It will be put into your graveyard as it resolves. Then you can cast it from your graveyard due to flashback. It will be exiled due to flashback as it resolves.

2010-06-15: For the rebound effect to happen, Cast Through Time needs to be on the battlefield as the spell _finishes_ resolving. For example, if you cast Warp World from your hand, and as part of its resolution it puts Cast Through Time onto the battlefield, Warp World will rebound. Conversely, if Warp World shuffles your Cast Through Time into your library as part of its resolution, and doesn’t put another one onto the battlefield, it will not rebound.

2010-06-15: If you cast an instant or sorcery spell from your hand and it’s exiled due to rebound, the delayed triggered ability will allow you to cast it during your next upkeep even if Cast Through Time has left the battlefield by then.

2010-06-15: If you cast a card from exile “without paying its mana cost,” you can’t pay any alternative costs. Any X in the mana cost will be 0. On the other hand, if the card has optional additional costs (such as kicker or multikicker), you may pay those when you cast the card. If the card has mandatory additional costs (such as Momentous Fall does), you must pay those if you choose to cast the card.

2010-06-15: If a spell has restrictions on when it can be cast (for example, “Cast [this spell] only during the declare blockers step”), those restrictions may prevent you from casting it from exile during your upkeep.

2010-06-15: If you cast a spell using the madness or suspend abilities, you’re casting it from exile, not from your hand. Although those spells will have rebound, the ability won’t have any effect.

2010-06-15: Similarly, if you gain control of an instant or sorcery spell with Commandeer, it will have rebound, but the ability won’t do anything because that spell wasn’t cast from your hand.

Cast Through Time (Rise of the Eldrazi)

TCGPlayer low price:

$2.06

Buy now! ▶

Loading price data
Loading

Rating:

5.09/10

Rate This:

Still confused?
Here are cards with similar text to Cast Through Time:

Ojer Pakpatiq Deepest Epoch  Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Legendary Creature — God // Land (4/3)

Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.

Temple of Cyclical Time

(Transforms from Ojer Pakpatiq, Deepest Epoch.)
: Add . Remove a time counter from Temple of Cyclical Time.
, : Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

8.9 /10
$2.73
Eye of the Storm

Eye of the Storm

Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

6.5 /10
$1.16
Signature Spells

Signature Spells

Enchantment

When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.
At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.

10 /10
--
Forgers Foundry

Forger's Foundry

Artifact

: Add . When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
, : You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.

6.7 /10
$0.16
Minds Dilation

Mind's Dilation

Enchantment

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

9.2 /10
$4.99
Recurring Insight

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7 /10
$2.02
Wizards Spellbook

Wizard's Spellbook

Artifact

: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost.
20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

7.9 /10
$0.19
Swarm Intelligence

Swarm Intelligence

Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

9.1 /10
$0.33
One with the Multiverse

One with the Multiverse

Enchantment

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

9.4 /10
$2.45
Planeswalkers Mischief

Planeswalker's Mischief

Enchantment

: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.

1.9 /10
$0.34
Ojutais Breath

Ojutai's Breath

Instant

Tap target creature. It doesn't untap during its controller's next untap step.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.4 /10
$0.06
Sea Gate Restoration  Sea Gate Reborn

Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Sea Gate, Reborn

As Sea Gate, Reborn enters, you may pay 3 life. If you don't, it enters tapped.
: Add .

9.8 /10
~$31
Scholar of the Lost Trove

Scholar of the Lost Trove

Creature — Sphinx (5/5)

Flying
When Scholar of the Lost Trove enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.

7 /10
$0.17
Fevered Suspicion

Fevered Suspicion

Sorcery

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

8.7 /10
$3.30
Void Squall

Void Squall

Sorcery

Return target nonland permanent to its owner's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

1.5 /10
$0.04
Sight Beyond Sight

Sight Beyond Sight

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2.1 /10
$0.08
Chancellor of the Spires

Chancellor of the Spires

Creature — Phyrexian Sphinx (5/7)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When Chancellor of the Spires enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

6.2 /10
$0.56
Surtland Elementalist

Surtland Elementalist

Creature — Giant Wizard (8/8)

As an additional cost to cast this spell, reveal a Giant card from your hand or pay .
Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.

5.4 /10
$0.17

© 2024 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.