Hallowed Healer
Odyssey — Common
Creature — Human Cleric
Hallowed Healer rulings:
There are no rulings for Hallowed Healer.
Odyssey — Common
Creature — Human Cleric
Hallowed Healer rulings:
There are no rulings for Hallowed Healer.
TCGPlayer low price:
Buy now! ▶Creature — Human Cleric (1/3)
: Add . If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Creature — Human Cleric (0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Creature — Human Cleric (1/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Cleric (1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Human Cleric (1/2)
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Human Cleric (2/2)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Human Cleric (1/3)
: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Creature — Human Cleric (1/2)
: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Creature — Human Cleric (1/4)
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Creature — Human Cleric (2/2)
: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Creature — Human Cleric (3/3)
Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost more to cast.
Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
Creature — Human Cleric (1/3)
Protection from black
, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
Creature — Human Cleric (1/3)
Protection from red
, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
Legendary Artifact Creature — Robot (2/3)
Commanders you control have ward .
: Add . Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Artifact
: Add . Put a time counter on Hourglass of the Lost.
, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Human Cleric (1/2)
: You gain 1 life. Activate only during your turn, before attackers are declared.
Creature — Human Cleric (2/3)
, : Tap target creature. Activate only if you control a creature with flying.
Creature — Human Cleric (1/1)
Flying
When Airlift Chaplain enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
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