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Vivid Meadow (New Capenna Commander)
Vivid Meadow (New Capenna Commander)

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$0.17

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Rating:

8.82/10

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Cards like Vivid Meadow in New Capenna Commander:

Vivid Creek

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Creek: Add one mana of any color.

9.1 /10
$0.17
Vivid Grove

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.

9.1 /10
$0.17
Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

10 /10
$0.08
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

10 /10
$0.22
Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

10 /10
$0.12
Littjara Mirrorlake

Littjara Mirrorlake

Land

Littjara Mirrorlake enters the battlefield tapped.
: Add .
, , Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.

8.7 /10
$0.13
Spinerock Knoll

Spinerock Knoll

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

9.8 /10
$0.29
Thriving Bluff

Thriving Bluff

Land

Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.

9.5 /10
$0.07
Thriving Grove

Thriving Grove

Land

Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.

9.5 /10
$0.06
Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

9.8 /10
$0.15
Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .

9.9 /10
$0.18
Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .

9.9 /10
$0.15
Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
: Add or .

9.9 /10
$0.12
Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
: Add or .

9.9 /10
$0.11
Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.18
Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.18
Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.11
Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.23
Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.14
Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .

9.9 /10
$0.12

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