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Esper Sentinel (Modern Horizons 2)

Esper Sentinel

Modern Horizons 2 — Rare

Artifact Creature — Human Soldier

Sets Esper Sentinel has been printed in:

Esper Sentinel (Modern Horizons 2)

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Cards like Esper Sentinel in Modern Horizons 2:

Chaplain of Alms  Chapel Shieldgeist

Chaplain of Alms // Chapel Shieldgeist

Creature — Human Cleric // Creature — Spirit Cleric (1/1)

First strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Chapel Shieldgeist

Flying, first strike
Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.

5.3 /10
$0.07
Legions Landing  Adanto the First Fort

Legion's Landing // Adanto, the First Fort

Legendary Enchantment // Legendary Land

When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.

Adanto, the First Fort

(Transforms from Legion's Landing.)
: Add .
, : Create a 1/1 white Vampire creature token with lifelink.

9.1 /10
$3.36
Chancellor of the Annex

Chancellor of the Annex

Creature — Phyrexian Angel (5/6)

You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays .
Flying
Whenever an opponent casts a spell, counter it unless that player pays .

6.8 /10
$2.27
Curse of Silence

Curse of Silence

Enchantment — Aura Curse

Enchant player
As Curse of Silence enters, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

6.4 /10
$0.16
Giada Font of Hope

Giada, Font of Hope

Legendary Creature — Angel (2/2)

Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.

9.4 /10
$3.32
Armored Armadillo

Armored Armadillo

Creature — Armadillo (0/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

3.6 /10
$0.03
Fabrication Foundry

Fabrication Foundry

Artifact

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
, , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

6.5 /10
$0.12
Sejiri Shelter  Sejiri Glacier

Sejiri Shelter // Sejiri Glacier

Instant // Land

Target creature you control gains protection from the color of your choice until end of turn.

Sejiri Glacier

Sejiri Glacier enters tapped.
: Add .

9.7 /10
$0.82
Thousand Moons Smithy  Barracks of the Thousand

Thousand Moons Smithy // Barracks of the Thousand

Legendary Artifact // Legendary Artifact Land

When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

Barracks of the Thousand

(Transforms from Thousand Moons Smithy.)
: Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

9.2 /10
$1.02
Myth Realized

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

5.4 /10
$0.10
Charitable Levy

Charitable Levy

Enchantment

Noncreature spells cost more to cast.
Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

6.4 /10
$0.07
Cowed by Wisdom

Cowed by Wisdom

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block unless its controller pays for each card in your hand.

3 /10
$0.17
Deafening Silence

Deafening Silence

Enchantment

Each player can't cast more than one noncreature spell each turn.

9.5 /10
$2.83
Mana Tithe

Mana Tithe

Instant

Counter target spell unless its controller pays .

9.3 /10
$0.40
Soldier of the Pantheon

Soldier of the Pantheon

Creature — Human Soldier (2/1)

Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.

4.9 /10
$0.19
Apothecary Initiate

Apothecary Initiate

Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

2.2 /10
$0.12
Opal Caryatid

Opal Caryatid

Enchantment

When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.

0.7 /10
$0.20
Brainwash

Brainwash

Enchantment — Aura

Enchant creature
Enchanted creature can't attack unless its controller pays .

2.8 /10
$0.20

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