Thought Prison
Mirrodin — Uncommon
Artifact
Thought Prison rulings:
2004-12-01: The second ability triggers only once per spell. If the spell shares both a color and a mana value with the imprinted card, Thought Prison deals 2 damage, not 4.
Mirrodin — Uncommon
Artifact
Thought Prison rulings:
2004-12-01: The second ability triggers only once per spell. If the spell shares both a color and a mana value with the imprinted card, Thought Prison deals 2 damage, not 4.
TCGPlayer low price:
Buy now! ▶Creature — Human Ninja (3/3)
Ninjutsu
Biting-Palm Ninja enters with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Creature — Eldrazi (4/4)
( represents colorless mana.)
When Thought-Knot Seer enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
Creature — Nightmare Horror (1/1)
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
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