Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
Illustrated by Steve Luke · Mirage · #163
There are no rulings for Chaos Charm.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Target creature gains haste until end of turn.
Draw a card.
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Target creature gets +1/-1 and gains haste until end of turn.