Regrowth
Masters 25 — uncommon
Sorcery
Masters 25 — uncommon
Sorcery
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You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Instant
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
Sorcery
Draw a card for each tapped creature target opponent controls.
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
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