Subterranean Scout
Magic Origins — Common
Creature — Goblin Scout
Subterranean Scout rulings:
There are no rulings for Subterranean Scout.
Magic Origins — Common
Creature — Goblin Scout
Subterranean Scout rulings:
There are no rulings for Subterranean Scout.
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Buy now! ▶Creature — Scorpion (2/3)
When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.
Creature — Jackal Warrior (2/1)
Haste
When Earthshaker Khenra enters, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Creature — Human Wizard (1/1)
When Spawnbroker enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Creature — Merfolk Wizard (2/2)
Kicker and/or
Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked.
When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
Creature — Human Rebel Assassin (1/1)
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Mutant Wizard (0/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
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