Invigorating Hot Spring
Kamigawa: Neon Dynasty — Uncommon
Enchantment
Sets Invigorating Hot Spring has been printed in:
Kamigawa: Neon Dynasty — Uncommon
Enchantment
Sets Invigorating Hot Spring has been printed in:
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Buy now! ▶Creature — Spike (0/0)
Spike Colony enters with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Instant
Target creature gets -3/-3 until end of turn.
, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Artifact — Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify (: Attach to target land you control. Fortify only as a sorcery.)
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Creature — Wall (2/4)
Defender (This creature can't attack.)
: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
Artifact Creature — Hydra (0/0)
Clockwork Hydra enters with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
: Put a +1/+1 counter on Clockwork Hydra.
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