Talrand, Sky Summoner
Jumpstart — rare
Legendary Creature — Merfolk Wizard
Sets Talrand, Sky Summoner has been printed in:
Jumpstart — rare
Legendary Creature — Merfolk Wizard
Sets Talrand, Sky Summoner has been printed in:
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Buy now! ▶Creature — Chimera (3/4)
Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
Creature — Human Shaman (1/4)
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
Creature — Bird Wizard (2/2)
Flying
Creature spells with flying you cast cost less to cast.
Legendary Creature — Djinn (4/4)
Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Creature — Vedalken Wizard (0/2)
Whenever you cast an artifact spell, draw a card.
Creature — Human Pirate (3/1)
Flying
Rishadan Airship can block only creatures with flying.
Creature — Drake (3/3)
Flying
Other creatures you control with flying get +1/+0.
Legendary Creature — Spirit (2/2)
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Creature — Human Shaman (2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Artifact Creature — Sphinx (4/4)
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Creature — Spirit (3/3)
Flying
Other Spirit creatures you control get +1/+0.
Creature — Sphinx (2/5)
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Creature — Bird Wizard (3/1)
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Creature — Squid Illusion (1/2)
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
Creature — Sphinx (3/4)
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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