Advanced card search Random card
Guardian Idol (Jumpstart)

Guardian Idol

Jumpstart — uncommon

Artifact

Guardian Idol rulings:

2017-11-17: If Guardian Idol has any +1/+1 counters on it, those counters will remain on it after it stops being a creature. Those counters will have no effect as long as Guardian Idol isn’t a creature, but they will apply again if it later becomes a creature.

2017-11-17: Activating the last ability of Guardian Idol while it’s already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without setting them to a specific value will continue to apply.

2008-08-01: A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

Guardian Idol (Jumpstart)

TCGPlayer low price:

$0.21

Buy now! ▶

Loading price data
Loading

Rating:

7.88/10

Rate This:

Still confused?
Here are cards with similar text to Guardian Idol:

Dread Statuary

Dread Statuary

Land

: Add .
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

7 /10
$0.21
Cave of the Frost Dragon

Cave of the Frost Dragon

Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

8.2 /10
$0.19
Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

8.3 /10
$1.21
Creeping Tar Pit

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

9.3 /10
$0.84
Den of the Bugbear

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

9.1 /10
$3.14
Faerie Conclave

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

8.8 /10
$1.24
Forbidding Watchtower

Forbidding Watchtower

Land

Forbidding Watchtower enters the battlefield tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

6.8 /10
$0.32
Ghitu Encampment

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

6 /10
$0.30
Hall of Storm Giants

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.7 /10
$1.70
Hissing Quagmire

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.
: Add or .
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

8.2 /10
$0.71
Hive of the Eye Tyrant

Hive of the Eye Tyrant

Land

If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.
: Add .
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

8.1 /10
$2.60
Lavaclaw Reaches

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

7.6 /10
$0.58
Lumbering Falls

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.
: Add or .
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

8.9 /10
$0.28
Needle Spires

Needle Spires

Land

Needle Spires enters the battlefield tapped.
: Add or .
: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

8.6 /10
$0.25
Raging Ravine

Raging Ravine

Land

Raging Ravine enters the battlefield tapped.
: Add or .
: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

8.9 /10
$0.79
Restless Anchorage

Restless Anchorage

Land

Restless Anchorage enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.

7.5 /10
$1.16
Restless Bivouac

Restless Bivouac

Land

Restless Bivouac enters the battlefield tapped.
: Add or .
: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

8.3 /10
$0.23
Restless Cottage

Restless Cottage

Land

Restless Cottage enters the battlefield tapped.
: Add or .
: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.

8.6 /10
$0.86
Restless Fortress

Restless Fortress

Land

Restless Fortress enters the battlefield tapped.
: Add or .
: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

8.3 /10
$0.19
Restless Prairie

Restless Prairie

Land

Restless Prairie enters the battlefield tapped.
: Add or .
: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

7.5 /10
$0.19

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.