Gargoyle Sentinel
Jumpstart — uncommon
Artifact Creature — Gargoyle
Sets Gargoyle Sentinel has been printed in:
Jumpstart — uncommon
Artifact Creature — Gargoyle
Sets Gargoyle Sentinel has been printed in:
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Buy now! ▶Artifact Creature — Scarecrow Knight (2/1)
: Jousting Dummy gets +1/+0 until end of turn.
Artifact Creature — Scarecrow (2/2)
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Artifact Creature — Wall (0/4)
Defender
, : Target creature can't be blocked this turn.
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
Artifact Creature — Wall (5/7)
Defender
: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Artifact Creature — Scarecrow (1/2)
, Sacrifice a Scarecrow: Draw a card.
, : Return target artifact creature card from your graveyard to the battlefield.
Artifact
Guardian Idol enters the battlefield tapped.
: Add .
: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Creature — Merfolk (3/2)
Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Artifact Creature — Phyrexian Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Artifact Creature — Phyrexian Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
Artifact Creature — Scarecrow (2/4)
Vigilance
: Add one mana of any color.
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Zombie Bat (2/1)
Flying
: Blighted Bat gains haste until end of turn.
Creature — Spirit (2/1)
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
Creature — Human Wizard (2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
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