Whenever a creature with power 4 or greater enters, its controller draws a card.
As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground.
Illustrated by Chippy · Invasion · #193
There are no rulings for Kavu Lair.
Whenever a creature you control with power 3 or greater enters, draw a card.
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
When this creature enters, if you control a creature with power 4 or greater, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)