
Creatures your opponents control get -4/-0 until end of turn.
"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." —Ludevic, necro-alchemist
Illustrated by Wayne England · Innistrad · #59
2011-09-22
Only creatures controlled by your opponent when Hysterical Blindness resolves will get -4/-0. Creatures that enter or that an opponent gains control of later in the turn will be unaffected.
2011-09-22
Hysterical Blindness's effect will continue to apply to a creature even if you (or a teammate) gains control of that creature later in the turn.