Ancestral Vengeance
Fate Reforged — Common
Enchantment — Aura
Sets Ancestral Vengeance has been printed in:
Fate Reforged — Common
Enchantment — Aura
Sets Ancestral Vengeance has been printed in:
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Target creature gets -3/-3 until end of turn.
, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Enchantment — Aura
Enchant land
When New Horizons enters, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Creature — Elemental Wolverine (5/4)
When Hivespine Wolverine enters, choose one —
• Put a +1/+1 counter on target creature you control.
• Hivespine Wolverine fights target creature token.
• Destroy target artifact or enchantment.
Battle — Siege // Creature — Ooze (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Primordial Plasm
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
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