Fear of Failed Tests
Duskmourn: House of Horror — Uncommon
Enchantment Creature — Nightmare
Fear of Failed Tests rulings:
There are no rulings for Fear of Failed Tests.
Duskmourn: House of Horror — Uncommon
Enchantment Creature — Nightmare
Fear of Failed Tests rulings:
There are no rulings for Fear of Failed Tests.
TCGPlayer low price:
Buy now! ▶Creature — Beast (4/5)
Trample
Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
Creature — Merfolk Rogue (1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Creature — Spirit (2/4)
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Creature — Nephilim (2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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