Shape the Sands
Dragons of Tarkir — Common
Instant
Shape the Sands rulings:
There are no rulings for Shape the Sands.
Dragons of Tarkir — Common
Instant
Shape the Sands rulings:
There are no rulings for Shape the Sands.
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Until end of turn, lands you control gain ": Add one mana of any color."
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Instant
Spree (Choose one or more additional costs.)
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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