Grapple with the Past
Double Masters 2022 — common
Instant
Sets Grapple with the Past has been printed in:
Double Masters 2022 — common
Instant
Sets Grapple with the Past has been printed in:
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Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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